Phasmophobia Patch Notes (February 2024): Ascension Updates and News
The most up-to-date Phasmophobia release notes for every major patch, game-changing update, and hotfix.
First Published February 1, 2024, 12:55
Table of Contents
Phasmophobia is still in Early Access, and as a result, developers release updates pretty often that introduce major changes to the game and its contents. From bug fixes to new content to removing outdated assets, Phasmophobia's patch notes contain all of the information you need to know about the changes Kinetic Games is making to Phasmophobia. Without further ado, let's take a look at the most recent Phasmophobia patch notes and what's included in them.
Latest Phasmophobia Patch Notes
Below you will find the latest patch notes for Phasmophobia and the various updates released by the game.
Update v0.9.4.1 Patch Notes
CHANGES
- Smudge Sticks now block the Onryo’s hunt ability
- If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
- Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1
FIXES
- The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
- Fixed ghost navigation issues on Grafton Farmhouse
- The bone will no longer spawn in the bath in Grafton
- The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
- You can no longer change your system clock to skip ahead to another week or days challenge
- The fog will no longer be inside of the Prison truck
- The ghost can no longer get stuck behind walls in Willow
- The ghost can no longer get stuck inside the tree in Woodwind
- You can no longer get stuck behind one of the fuse boxes on Maple Campsite
- You can no longer get on top of the table in Storage Tent 2 in Maple Campsite
Update v0.9.4.0 Patch Notes
Welcome back ghost hunters, we've got some news for you.
We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.
NEW
New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
- Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
- Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
Static lighting has been overhauled in all locations
Ambient light has been increased
Light from outside sources (moon, street lights) will now shine through windows
Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended
CHANGES
Removed the Holiday Event
Reflections will now update quicker and more consistently when lights are toggled on or off
The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
The cursor brightness slider has been adjusted to be 0%-100%
Moved the wardrobe and lights in the Nursery in Grafton for better lighting
Adjusted the range and brightness of the passive player light
Adjusted the range and brightness of several location lights to make them more realistic
Grafton hiding spots
- The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
- The upstairs armchair has been moved closer to the wall to make it safer
Adjusted the player post processing to give slightly more cinematic colours
Improved performance when toggling the fuse box
Ghost writing books can no longer be thrown by a poltergeist ability
FIXES
- Metallic door knobs are now shiny again
- Fixed several safe spots in Willow
- “Deja Vu” weekly challenge now has the correct items
- “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
- “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
- Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
- You can now take a photo of the Sunny Meadows summoning circle
- Motion sensors now correctly show detections on the truck map
- Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
- The ghost can no longer get stuck on the fallen down locker in the School hallway
- Campsite A and B in Maple Lodge Campsite will now work correctly
Update v0.9.3.1 Patch Notes
FIXES
- You will no longer get Point Hope as a weekly challenge map
- Years with an extra week will no longer break the weekly challenge on the last week of the year
- Fixed localisation issues with the Holiday event in some languages
Update v0.9.3.0 Patch Notes
HOLIDAY 2023 UPDATE -
NEW
- The Holiday 2023 event is now active! The event will last around 3 weeks
- Instructions can be found on the main menu event button
- An error message will now show if you fail to connect to Unity Gaming Services
CHANGES
- Updated the textures, audio, and effects for the Summoning Circle
- Flashlight III Upgrade now costs $3000 (up from $2500)
- As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
- Lowered the volume of DOTS Projector III
FIXES
- Several interaction photos will now work consistently
- Ghost-writing book II
- Fairy lights poles
- Beartraps
- Light switches
- Keyboards
- Ouija board
- Removed fog from the Truck in all locations
- Removed the fog leak in Sunny Meadows male day room
- Igniter III will now permanently extinguish after 10 minutes, as listed in the shop
- Salt II is now consumable, as listed in the shop
- Nightmare difficulty now unlocks at level 30 instead of level 29
- Dead players will now receive the Investigation bonuses if earned in that contract
- Sounds that loop should now always be audible from the start, and are more reliable
- Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound
- The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence
- Film grain and chromatic aberration for night vision now respect user settings
- The Custom difficulty icon in the server list now displays correctly
- UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings
- The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings
- The Parabolic Microphone objective will no longer be completed if you are not holding it
- Motion Sensor mini-map icons now turn green when a ghost walks through it
- Motion Sensor II now toggles shapes correctly
- You can no longer throw/place equipment through the Tanglewood glass sliding doors
- Some walls no longer teleport items back to the truck incorrectly
- Removed tree rendering issues next to the white tent in Maple Lodge Campsite
- Potential fix for DOTS ghosts being invisible during hunts
- Potential fix for crucifixes not preventing hunts
Update v0.9.2.0 Patch Notes
Patch Released on November 13, 2023 -
NEW
- Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates.
- Added an option to enable Screen Space Ambient Occlusion for VR
CHANGES
- Removed Halloween Event
- Adjusted the sky effects when you are dead
- Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside
- Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume
- The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding
- Brightness will now default to 1 for new players instead of 0
FIXES
- Significant improvements to loading times and performance across the whole game
- Max-level players will no longer get stuck on the reward screen
- You can now get past the splash screen if you are failing to connect to Steam
- You can no longer hide from the ghost’s view behind a lit campfire
- The totem pole in Maple Lodge Campsite will now block the ghost's view during hunts
- Moved the twigs easter egg in Maple back to where it should be
- Removed the invisible walls on top of the small tents
- Incense III will now swing again while held
- Maple’s Green and White tents now have the correct room names
- Moved some camping chairs by Campfire B in Maple to remove a safe spot
- Moved the small green tent in Maple’s Campsite B to remove a safe spot
- Moved the Maple Campsite’s Ouija Board spawn to the right slightly to stop it from clipping
- Moved the Maple music box spawn up slightly to stop it clipping inside of the log
- Moved the orange bottle up one shelf to stop it clipping with the Maple Ouija Board spawn
- Moved the fingerprint up on the Maple light pole near the Toilet block
- Ambient Occlusion will no longer be turned on in VR
- Fixed fog several leaks:
- Ridgeview bathroom
- Willow garage, laundry, bathroom and bedroom
- Sunny Meadows entry, courtyard hallway
- Woodwind toilet block
Update v0.9.1.0 Patch Notes
HALLOWEEN
- Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
- Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event
NEW
- Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
- Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp
- Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)
- The EULA has been updated (2.2, 7.1, 7.2 and 10.4)
CHANGES
- Several icons have been replaced across the main menu and contract selection screens
- You can no longer light objects using 'Interact' (default: Mouse 1)
- To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled
FIXES
- The Monkey Paw now has the correct textures again
- You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall
- In Training, you can now open/close the truck doors in VR
- Several fingerprints are no longer visible when you don’t have UV evidence
- Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos
- The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used
- The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”
- Video cam no longer breaks if swapped into inventory when CCTV is on the last camera
- Lighters can no longer light some candles, firelights and the campfire when not lit
- Summoning circle photos will no longer take priority over other photos as often
- If you die in foggy weather, future games in foggy weather now show the fog correctly
- Many performance improvements, especially in multiplayer and in the truck
- Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck
- Bone photos will now work more reliably
- Firelight T2 now correctly lasts 5 minutes instead of 3 minutes
Known Issues
- The in-game version number will show as 0.9.0.11
- Terrain is currently showing inside Sunny Meadows
- Ghost footstep sounds are currently sometimes incorrect in Maple Campsite
- The bear trap interaction photo does not work
Update v0.9.0.10 Patch Notes
HOTFIX #10
CHANGES
- Improved VR target priority
- Improved VR grab performance, accuracy and reliability
- To fix a UI bug, the VR journal is now bright when grabbed
- Further optimisations to Sunny Meadows
- Changed the rendering path back to Forward from Forward+ due to graphical issues
- Optimised Maple Campsite
- Optimised VR cpu usage across all maps
FIXES
- You can now close tent doors again
- You can no longer exploit custom difficulty multipliers by not applying it
- You will now drain sanity when the fuse box is off when the room light is turned on
- Player cards and scrollable areas will now look correct in the journal in VR
- The ghost can now kill you near the front door of High School
- The ghost can no longer move outside of the playable area in Woodwind
- Obake will now correctly make footstep sounds during hunts
- UV Light T1 will no longer roll around on the floor infinitely
- The VR teleport movement distance circles are visible again
- The VR highlight reticule is now visible again
- Sunny Meadows wheelchair sounds now show on parabolic microphones
- You can no longer teleport through walls in VR with teleport movement
- You will no longer drop your held items in VR if another VR player drops their Journal
- The cost of UV Light T1 is now correctly $35 to match the other tiers
Hotfix v0.9.0.9 Patch Notes
HOTFIX #9
CHANGES
- Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
- Improved VR distance grab
- Lowered the number of photos needed for the 3 star footstep weekly task
- Increased VR players grab distance by 50%. This does not affect teleport grab
- The sanity system has been replaced to increase cpu performance.
- Sanity is no longer based on the light around will now stop draining if the main room light is on
- Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will drain 80% sanity of the sanity drain rate if the room light is on
FIXES
- Very significant CPU performance optimisations, especially in VR
- You can now grab the Spirit Box T1 much easier in VR
- Incense T3 now falls to the ground when dropped in VR
- VR player’s vision will now fade in and out when loading to join or create a lobby
- VR players can no longer toggle night vision goggles while holding them
- The T2 Ghost Writing Book’s left-hand grab position is now correct
- Tarot cards are now grabbable on PC after a VR player has used one
- VR and PC players can no longer grab VR players’ items off their head
- VR and PC players can no longer use VR players’ items on their head or belt
- Obake footsteps can now be heard correctly during hunts
- The Mare long roam trait will now work in prison cell blocks
- Weekly Tasks will no longer be able to randomly choose training as a location requirement
- VR players can no longer place Tripods on their belt
- The Voodoo Doll is now floppy again!
- DOTS 1 now has the [PLACEABLE] keyword in the shop
- VR equipment highlights in the truck are now all correct
- Removed depth of field and chromatic aberration from VR night vision goggle post processing
- When a VR player puts head gear on, PC players will no longer see it or grab it at their feet
- Map floor selector buttons should now work properly when selecting them in VR
- Disturbed salt photos should not get in the way of other photos as much
- You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled
- Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight
- Dirty water photos now work on all sinks
- Fingerprints are now the correct size on the wooden poles in both campsites
- The hunt will no longer sometimes start when all players are outside
- Your sanity will no longer sometimes drain when you are outside
Hotfix v0.9.0.8 Patch Notes
HOTFIX #8 BUG FIXES AND CHANGES
NEW
- You can now rebind the interact button on gamepad
FIXES
- The left-hand VR orientation for emf reader T3 is now correct
- The VR journal now works in Training
- The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt
- Motion sensor T3 can now be placed in VR
- You can now light incense T3 consistently in VR
- You can now light firelight T3 consistently in VR
- The VR Journal can now be easily grabbed when on your shoulder
- The shop TV no longer turns on and off for all players when a VR player focuses on it
- Salt lines no longer collide with players, which allowed players to get trapped, and access unintended places
- Turkish font is now readable
- The cursed hunt will now end correctly if prevented by a crucifix T3
Hotfix v0.9.0.6 Patch Notes
HOTFIX #7 BUG FIXES AND CHANGES
CHANGES
- Gamepad players can now press the south (Xbox - A) button to quick access the main menu board
- You can now press the east button (Xbox - B) to exit the spirit box text voice recognition without dropping the item
FIXES
- Pressing the east button (Xbox - B) while the journal is open will no longer drop the item you are holding
- Doors will no longer get stuck while held when using a gamepad
- Placing a crucifix will no longer sometimes push it through the floor, but photos will be temporarily worse
- You are no longer counted as being inside the truck if you push the spirit box into the truck wall from outside
- Ignitor tier 3 now correctly lasts 10 minutes instead of 5 minutes
- The shop funds visual no longer defaults to $999,999,999 if your save file fails to load the value
- The music box will now correctly do the ghost event when within 5 meters of the ghost
Hotfix v0.9.0.6 Patch Notes
HOTFIX #6 BUG FIXES AND CHANGES
CHANGES
- Interact and Primary Use controls have now been swapped for gamepad to allow for easier gameplay
- EMF reader T2 is now 2m range as stated in the shop description
FIXES
- Photo cameras are no longer taking photos in portrait mode (regression since 0.9.0.4)
- Dead body photos now work after the ragdoll animation has completed
- Three star ghost photos are now easier to take
- Haunted Mirror can now have its photo taken whilst upside down
- The ghost will no longer have a high chance to fail to show DOTS if there is a room above you or the ghost
- When looking through the room divider in the downstairs Grafton bedroom, objects will no longer disappear
- You can no longer put the glowstick into your inventory during the “shake” animation
- Firelight T3 is no longer labelled consumable in the Shop
Hotfix v0.9.0.5 Patch Notes
HOTFIX #5 BUG FIXES AND CHANGES
CHANGES
- Added a fake bounced light effect to Flashlight T1/2 light cookies, to help with motion sickness when using high FOV and navigating in the dark
- Improved main menu load times
- Reduced memory footprint in some maps
- Increased the knock over chance for tripods
FIXES
- Crucifix T2/3’s burn and interaction photos will now work consistently
- Toggling a light on and off in a room will now update reflections correctly
- Forcing the game to close without clicking the quit button should no longer revert you to an old save
Hotfix v0.9.0.4 Patch Notes
HOTFIX #4 BUG FIXES AND CHANGES
NEW- A commemorative plaque has been added to the Lobby allowing you to see your Legacy Badge
- Added new sounds for radios in houses and campsites
- 3 star photos are now easier to get instead of 2 star
- Increased the range for a 3 star ghost photo
- Firelights 1 and 2’s light sources are now brighter than igniters
- Moved the guitar in the blue room in Tanglewood so you can take EMF photos if the ghost uses it
- UV light tier 1 and 3 will no longer roll forever when dropped
- You can now take fingerprint photos on the Willow glass doors
- Cursed item photos are now more reliable
- Cursed item noises will now appear on the parabolic microphone
- You will no longer lose your items when dropped into a salt line
- CCTV monitor will no longer break when swapping between cameras on tier 1 tripods
- You can now take a photo of a fingerprint, in the same location as a previous fingerprint, which already had its photo taken
- Taking photos of dead bodies should now be easier
- Lowered texture resolution of several textures to lower RAM usage
- Video Cameras now work in multiplayer
Hotfix v0.9.0.3 Patch Notes
WEEKLY CHALLENGE FIX
FIXES
- This weeks challenges will now be correctly generated
Hotfix v0.9.0.2 Patch Notes
CHANGES
- Save files will now be backed up more often
FIXES
- If you have a corrupt save file you will no longer get stuck on initializing and will now revert to your cloud backup
- Non hosts will no longer crash when a player leaves the game
- When you play this update for the first time you should no longer have a low legacy level on your legacy badge
DEV NOTE - To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.
Hotfix v0.9.0.1 Patch Notes
NEW
- DOTS T1 is now placeable on most surfaces like Firelights
- Added instructions to the shop descriptions of Head Gear, explaining how to turn them on or off
CHANGES
- Igniter T3 is no longer consumable
- Glowsticks will now be the correct brightness when dimmed
- Crucifix T3 Range is now correctly 5m
- Removed the 1s delay on the Incense hunt effects
- Reduced the volume of the car alarm
- Significantly improved performance of saving and loading from the save file
- Motion sensor T2 now swaps between a single line, double line and off
- Temporarily removed the VR social screen mode due to severe performance issues
FIXES
- The Incense hunt effect duration will no longer sometimes set to 0 seconds
- Fixed a bug where if you haven’t played for a long time, you would be wiped to prestige 0
- Incense will no longer use its ghost effects when you are not near the ghost
- Crucifixes have received several scale fixes, improving consistency
- Anti-virus software should no longer stop you from having read/write access to the save file
- Corrupt save files will now revert to the cloud backup
- Ghost sound effects now have the correct volume distance falloff
- T2 Motion sensors no longer turn off when toggling the modes
- Main menu performance has been improved
- The wall telephones found in the farmhouses will now let you take interaction photos
- Potential fix for the Incense T1 glowing
- One Matchstick is no longer glowing
- Equipment list text will no longer overlap the item icons
- The “Next” button on the Legacy Badge screen will now scale correctly when translated
- You can now get past the splash screen if you fail to connect to the unity servers
- The legacy badge will no longer clip into one of the female model’s arms
- After a game in challenge mode, you will no longer be set as a hacker
- Challenge mode will no longer be different weather for each player
- Challenge mode will no longer be different cursed item for each player
- Potential fix for not being able to exit a map if a player crashed while loading
- Flashlights now cost $30
Ascension Update - v0.9.0.0 Patch Notes
PROGRESSION
- A new levelling system has been added, with new rates of progression, new unlocks, and a prestige system. For this system to function, all current players have been reset to Prestige 1, level 1, this way you can continue to play with your unlocked difficulties and locations. New players will start at Prestige 0, level 1.
LEGACY BADGE — Upon launching the game for the first time after updating, you will be presented with a new screen to choose a unique badge with options based on your pre-update level. Once saved, this is un-editable so choose carefully!
EQUIPMENT
- UPGRADES — Each equipment item now has 3 tiers, increasing our Equipment count from 22 to 60! Tiers cost a large sum of money to unlock, but each tier will cost the same to bring into a contract. To upgrade a piece of equipment, reach the required level, go to the shop and press on any item’s UI tile on the screen, then hit upgrade!
RENAMING
Several names have been replaced to accommodate changes or for the new upgrade tiers, so that the word covers a broader spectrum:
- Fingerprints (evidence) -> Ultraviolet
- Footsteps (photos and descriptions) -> Footprints
- Candles and Lantern -> Firelight
- Matchbox and Lighters -> Igniter
- Smudge Sticks and Censer -> Incense
- Camcorders and Movie Camera -> Video Camera
- Glowsticks and UV torches -> UV Light
- Sanity Drink, Pills and Shot -> Sanity Medication
- Head Mounted Camera, Flashlight and Goggles -> Head Gear
- Weak or Strong flashlights -> Flashlight
D.O.T.S
We felt that DOTS wasn’t a very interactive evidence type, so we’ve completely refactored it from the ground up. Instead of being a clone of the ghost that gets spawned in and revealed with DOTS, the following will happen:
- You will no longer get duplicate DOTS ghosts, or DOTS triggering during events, hunts or other interactions
- Ghosts with DOTS evidence can now enter a short “DOTS state”; where they are temporarily visible with infrared light, during this time they will wander towards the nearest player before disappearing (if the player is in the same room)
- DOTS Ghost photos now count as normal ghost photos
Note: Banshees will try to roam towards their target instead
FIRELIGHTS AND IGNITERS
- You can now turn off Firelights by pressing the Use button again while holding it
- Firelights now have a duration for their effects, and no longer stop the sanity drain completely, with different amounts of sanity benefits per tier
PARABOLIC MICROPHONE
- When using a Parabolic microphone, you will now clearly hear all sounds you are aiming towards, within range, while all other sounds will be muffled
INCENSE
- The interval in which the ghost checks if an Incense is active, is now much smaller, making repelling the ghost much more consistent
- Using Incense during another Incense's effect will now reset the timer instead of doing nothin
SALT AND ULTRAVIOLET
- Salt will now only reveal footprints if the ghost has Ultraviolet evidence
- UV prints must now be charged by a UV light to take a successful photo
- Footprints will be affected by ghost traits similar to Fingerprints
- Glowsticks can now be used again after they dim to shake and revitalize the light they produce
THERMOMETERS AND TEMPERATURES
- Thermometers are now counted as a starter item alongside the other evidence items
- The cold breath effect will now show at 5 degrees Celsius and below.
- You must now use a Thermometer to find freezing temperatures at 0 Celsius (32 Fahrenheit) or below
- To receive a room temperature reading you must now hold the “Use” button for a short period (Tiers II and III only)
- Room temperatures will now be much more consistent between players
- Freezing ghosts can lower the temperature to -10C, non-freezing ghosts can lower to 1C
- Temperatures will now drop at 1/3 the current speed, if the temperature is below the minimum weather temperature
TRIPODS AND VIDEO CAMERAS
- Max amount reduced to 4
- Ghosts can now throw video cameras like other items
- Ghosts can now rarely knock over tripods
CONSUMABLES
- Some items are now consumable! This means that if you use an item during a contract, marked as “consumable” in the shop, you will have to purchase it again when you leave.
Disabling "lose items" in Custom Difficulty will not consume items (rewards are still set to 0x)- Crucifix: All tiers
- Firelight I and II
- Igniter: All tiers
- Incense I and II
- Salt: All tiers
- Sanity Medication: All tiers
PHOTO SYSTEM
- Added a new photo camera system which takes into consideration the distance and view angle of the evidence. This will significantly change the quality of photos.
- Evidence in photos will now need to be closer and centralized to get a higher quality reward.
REWARD CHANGES
Several rewards have had their values adjusted to feel more rewarding and encourage the completion of objectives
- Rewards for all objectives, tasks and the weekly challenge have been increased drastically
- Any experience earned will now give you the same amount in dollars
- Rewards for collecting the bone will no longer be affected by the reward multiplier
TRAINER
The Training mission has been replaced with a brand-new experience, to access it press the training button on the main menu.
This version of Training is set in a custom-built warehouse, with different rooms to show the player how to use each item of Evidence equipment, as well as give tips and tricks on how to play the game in a controlled environment.
GAMEPAD. 2.0
- Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
- Replaced gamepad UI navigation with a virtual on-screen cursor
BLOCKING PLAYERS
You can now block other players. Blocking another player will keep them permanently muted until you unblock them.
To block or unblock a player, press the block button on either their player card or on the recent players page. You can also unblock players by going to the ‘Blocked Players’ tab in the ‘Pause Menu’.
NEW
- Upgraded the Unity engine for many performance improvements
- Swapped from the Forward to Forward+ renderer. With this, turning on multiple lights should no longer reduce your performance drastically
- Added a help (?) button above the equipment list to explain the new icons to the player
- Clicking on any Equipment panel in the SHOP or LOADOUT pages will now open a new window displaying new information and buttons for Upgrading
- A small Tier button has been added to the top left of each equipment item in the Shop, which you can click to quickly cycle through unlocked Upgrades
- New gameplay Descriptions and Lore notes have been added to all equipment, viewable on the Upgrade screen
- You can now set a loadout to Auto-Buy! This will refill any missing items when finishing a mission, but only you have the money to buy all the missing items
- Added range indicators while placing to all Ghost-Writing Books and Motion Sensor III
- Added platform-specific icons to the player cards and recent player's page
- Player voices will now be affected by audio effects such as the Sunny Meadows hallway reverb
- Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
- Added a fade to the VR head collision
- When the game loads into a map or the main menu it will now always be a smooth fade for VR and NonVR
- The ghost will now leave EMF when blowing out a candle
- Several equipment items can now be turned on and off by pressing use when aiming at them while they are placed
- Added support for the Quest Pro
- Added support for the Vive Focus 3
CHANGES
- The in-game voice system has been replaced with Photon Voice
- Replaced and added several new sounds for equipment
- Moved the camera view for the Head Mounted Camera so that it’s slightly easier to watch other player’s view
- Crucifixes will now have an extra 50% range (per Tier) against Demons
- Incense will now have an extra 50% duration (per Tier) against Moroi
- Rebaked lighting in all locations, main menu and training
- Increased the height of the Equipment List panel in the lobby
- Increased the penalty for choosing a Monkey Paw in Custom games
- “I wish to see the ghost” will no longer teleport the ghost in front of you, instead it will reveal it where the ghost is, in its current position
- Turning off "Flashlights" in Custom difficulty will now turn off all types of flashlights (DOTS I, UV II etc)
- Updated all equipment loadouts for Weekly Challenges to accommodate Tiers, some are harder some are easier!
- Reduced the chance for a ghost to interact with a door as it was overpowering other interactions
- Moved the Tarot Cards in the Collection cabinet so you can see them all at once on all aspect ratios
- Candles found inside contracts can still be lit, but are no longer grabbable and do not provide any sanity-altering effects
- The “Take a Ghost photo” objective will no longer count if you take a ghost photo when your journal is already full
- Light range has been reduced and will no longer cast shadows to save performance
- Improved the performance of the fountain in Sunny Meadows
- Removed distortion for VR Parabolic microphone glass
- Improved support for new HTC VR headsets
- Replaced Turkish font to make it more readable
- VR Smooth Monitor View has been renamed to Social Screen Mode
- Several candles in the Sunny Meadows chapel have been adjusted
- Light range has been reduced and will no longer cast shadows to save performance
- The fallen Candelabras will now start off, and cannot be re-lit
FIXES
- Players should no longer reach the maximum light count, resulting in lights not casting any visible light e.g. basement floor being black / DOTS not showing on walls
- The weekly timer will now display the minutes and seconds left when there are less than 24 hours left
- Thaye will now have the correct interaction rate
- EMF interactions can no longer cause incorrect collisions with objects
- Players will no longer change their order between the lobby, truck and journal
- Fixed a common crash when initializing VR
- You can no longer repel the ghost for another player with an unlimited range (e.g. lighting a smudge in the truck)
- Thaye will no longer age when only a dead player is nearby
- Thaye will now do fewer ghost events as it ages instead of more
- Yokai will now have increased hunt chance and activity for all talking players instead of just the host
- Tanglewood basement audio effects will now change when they should
- Tanglewood basement room bounds are now accurate
- Mare will no longer count keyboards and TV Remotes as light sources
- The ghost can no longer get stuck at the back of the Woodwind games tent
- The Sunny Meadows camera icons will now show on the correct floor
- The setup timer will now be set to 0 after using the Ouija Board
- The ghost mist event will now move towards you instead of above you
- The Monkey Paw can now be grabbed while the Sunny Meadows Chapel cross is on fire
- Items during contracts will no longer break if you are holding an item in the main menu before loading
- Numbers in player names will no longer be translated when using Arabic
- Several items will no longer push you around while held and you are crouched
- Fixed a crash on low-end hardware that caused quality settings to be set too early
- Due to the new Voice System, issues with desynced voice chat, voice delays and poor voice audio quality are now significantly improved
- The VR Loading fade will now be completely black
- You can no longer walk through the bushes in Willow
- Ghosts can no longer spawn / travel to unintended locations in High School
- Mimics will no longer always have cold breath if they had previously mimicked a Hantu
- Lighting the summoning circle will no longer turn the lights on in the room the ghost was previously in
- Moonlight will no longer be visible in the Sunny Meadows basement: Restricted Wing
- The Photo Camera can now be detected by the ghost during a hunt when a non-host is holding it
- The High Priestess Tarot Card will now correctly work in single player
KNOWN ISSUES
- Players sometimes do not leave the lobby correctly and are still visible, causing a bug where you have to restart
- Changing your keybindings won't currently change the sticky notes in the new Training mode
- Some shiny surface reflections (such as the truck floor) will flicker on and off when viewed from a particular angle
- Enabling MSAA will cause white outlines to appear around certain surfaces
- Workaround: Use FXAA or SMAA
- VR placement highlight is incorrectly aligned in the truck and belt in most cases (actual placement position is correct)
- VR Head gear can be toggled on/off when grabbed
- Some equipment and fingerprint photos may be inconsistent
Looking For Older Phasmophobia Patch Notes?
We try to only keep the most recent patch notes for Phasmophobia and will normally wipe his page with the release of every major new update.
If you want to see any older patch notes for the game, we suggest taking a look at the game's Phasmophobia Steam page, where there is a complete release log of all updates, patch notes, and hotfixes.
Written by Cole Podany
Cole is a Staff Writer at GINX Esports TV based in the United States. He's a lover of all things horror and particularly loves old horror games like Silent Hill and Resident Evil. You can also find him writing about Dead by Daylight and a slew of other games. Outside of writing for GINX, Cole loves cooking and his two cats. You can contact Cole for pitches at [email protected].
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