D&D 5E - Planar Travel and Dream of the Blue Veil
Publish date: 2024-08-21
The way I look at it:- A 5th level spell (Teleportation Circle) can take you between worlds if you acquire the chevrons to a teleportation circle on this other world. This can take a huge number of people over one round. For Bards, Sorcerers and Wizards.
- A 6th level spell (Transport Via Plant) can get you between worlds if you can see a tree on this other world, which is usually not too hard with some scrying. You can take a huge number of people this way as well. This is a druid only option.
- A 7th level spell (Teleportation) can also take you to your other worldly destination if you have the chevrons, and can be used without the chevrons if you're willing to take on some risk (or if you have an associated object). The spell is limited to 9 creatures. For Bards Sorcerers and Wizards.
- A 7th level spell (Dream of the Blue Veil) can take you to your destination if you have a magic item or resident of that other location - but with very limited control of your destination. It is also much slower to accomplish, and is limited to 9 creatures. For Bards, Clerics, Sorcerers, Wizards and Warlocks.
- A 7th level spell (Plane Shift) can be cast twice to get you and 8 allies there as well, with less risky results if you do not have detailed knowledge or an item. Available to Cleric, Druid, Sorcerer, Warlocks and Wizards.
If I'm a bard, sorcerer or wizard, I'm taking Teleportation Circle and learning to scry (or buy the chevron code).
If I'm a druid, I'll favor Transport via Plant after scrying.
If I'm a cleric or warlock, Plane Shift is likely my best option. A cleric may cast the clue veil on occasion, but a warlock has to select the more versatile plane shift before taking Blue Veil.
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